Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, 22 July 2012

Monday Review: Bastion


I'm sorry. I apologise. I know I have a severely loyal audience that expected me to write a review of a game once a week. I decided to challenge myself and I immediately failed. I wrote a review and posted it last Monday and I couldn't even write another review in seven days. Anyway, here's a week-late review of Bastion.

Bastion, a lot like Limbo which I reviewed last week, made me want to keep playing with its aesthetics. I don't know what art direction is, but I can tell that this game perfected it. I heard it was good, but I didn't think it was this good. It's difficult to describe exactly what Super Giant Games made. It's a fantasy RPG with a western 'twang' to it - I hope I used that word right. In Bastion, I controlled 'The Kid', an unnamed child who wakes up in the aftermath of the 'Calamity', an apocolyptic event that shattered Caelondia. The Kid must fight his way through a variety of levels and enemies to find Cores to restore the 'Bastion' - the central hub of the game - and gain access to structures that gives you access to weapons, upgrades, abilities and other ways to alter how you approach the game.


When I say shattered, I mean it literally. Pieces of the ground float aimlessly through space and paths to large chunks of land comes together underneath you whilst you run. It's an interesting element to say the least. It makes sprinting away from enemies trickier when you don't know if the world is suddenly going to change direction without you knowing. It certainly made me feel like I was always teetering on the cusp of existence.




The centrepiece of Bastion is the narrator. The smooth and sultry voice of a wise, old man guides you on your journey the entire playthrough. The narrator provides brilliant exposition, gives you hints, and comments on your actions - never once repeating himself. Do not play this game with the sound turned down. The game would not be the same without that powerful voice because it's where Bastion's personality resides. You would also miss out on hearing an incredible soundtrack. The music matches the game play perfectly. For the most part, the music is fast-paced, which suits the break-neck speed that you fight at. However, the music also becomes solemn and withdrawn at times to enforce just how bleak Caelondia has become. Seriously, listen to this song. I'm listening to the soundtrack as I write this review. 


Bastion sets itself apart from other independent games I've played by having an interesting story and a fully realised world. The Kid comes across less than a handful of survivor's between the hack-n-slashing and tumbling. The narrator provides exposition of each character; he ranges from subtle to obvious without ever becoming boring. There are impressive sections of the game called Who Knows Where which are basically dream sequences where The Kid fights waves of enemies while the narrator tells the back-story of a character - they are not happy stories. I had to take a break after the first one.


While Bastion was making me care about its characters, it was also daunting me with the complete tour of Caelondia. You travel to lands, meet people and encounter things that all have a place in that world. It's a little bit hard to explain but Caelondia is a connected ecosystem rather than a disjointed collection of levels. Simply put, it's immersive.




Combat in Bastion is simple. The Kid is able to hold two weapons and perform a 'secret skill'. You are also given a shield and an evasive roll for defensive purposes. As the player, you are able to pick and choose from a variety of weapons and secret skills to suit your play style. I specifically fought through most of Bastion with a Breaker's Bow and Dueling Pistols. Whenever I have the option to fight with ranged weapons in a game, I do. 


You will come across more than a dozen weapons as you progress, all the way up to the ending. The weapon types are diverse enough for anyone to find a desired combination, but combat is essentially hack-n-slashing. I found myself clicking frantically just trying to clear the room with no clear strategy in mind. Pressing the shift key also generously locks onto target enemies for easy massacres.




The true strategy in Bastion is tied to the suprising number of options available that affect how you fight. Each weapon can be upgraded five times in total at the Forge. An upgrade allows the player to choose between two possible improvements for that weapon. Fear not though, the player can always change his mind and tinker with the upgrades while inside the Forge. The first time I upgraded a weapon was straightforward. However, it became a increasingly more difficult to accrue the materials and gather the fragments - the games form of currency - to upgrade them further. It was easier to just decide on my two favourite weapons and work towards making them as deadly as possible, rather than experiment with the other weapons.


The Kid can choose between an array of passive bonuses, called spirits, that go a long way in combat. As you level up in Bastion, spirit slots are made available to garner more spirits - you're given a few at the start and like everything else in Bastion you either find it through exploration or you buy it. Also, if for any reason the game becomes too easy, you can invoke an array of gods to make the enemies harder for more fragments and experience.




Bastion is a gorgeous game. The story is captivating, the characters are solidly human and the art direction is beautiful. Weirdly enough, I found the fighting and killing hordes of enemies boring compared to learning why I was fighting and killing hordes of enemies. I recommend you savour this game.


By the way, next week I'm going to review Mirror's Edge. The week after that will be decided by the poll in the top right hand corner of this blog. 

Thursday, 7 June 2012

An Inside Look at Video Game Journalism

A few months ago I had an assignment for my Reporting JOUR1112 class. One of those articles was about the life of a video game journalist. I wrote up the article at the last minute and submitted it. I received an expectedly average grade for the article. I then got caught up in other assignments and a lot of League of Legends so I put in the back of mind. Now that most of my assessment items are over, I have come to the decision that I will completely rewrite the article for my blog. I don't feel that the article I submitted for the assignment was very good because I was really limited by the parameters of the criteria. A 200-300 word article written in third person wouldn't do this topic justice.
I'm not a very passionate person. 

I've always had trouble with motivating myself to do even the most important things. Eating, sleeping and playing video games are the only things I do without people telling me to do them; as of right now, I really just feeling like playing video games and writing about them. I know I haven't really been writing about video games, but that's because I can't afford to buy any games. I was recently given Diablo 3 as a gift and I bought the latest Humble Indie Bundle, so expect some reflections on games in the coming weeks. 

This leads to the article. When I was younger and I was thinking about what I wanted to be when I grew up, being a video game journalist was near the top of the list – next to a power ranger or something like that. So when I found that, as a part of my reporting class, I could write some articles on whatever topic I wanted, I knew I should try and get an inside perspective on life as a video game journalist.  I emailed Tristan Ogilvie, Video Content Manager at IGN Australia and asked him some questions about his career, day to day responsibilities at IGN, and how to get into video game journalism. I was surprised at how detailed and in depth his answers were. He answered each question in length and even offered words of encouragement with my career endeavors. Obviously, he is a passionate gamer so I enjoyed the short discussions we had via email. It turns out that like me, he is a big Bioshock fan. I too was engrossed in Rapture's stunningly beautiful decay and its horrifying residents. Overall he was very helpful and I am truly grateful for his charity.
Tristan Ogilvie bribing wax Richard Nixon

Tristan has been working in the video game news industry for a while. He originally entered into that career while studying a Bachelor of Computer Science and Information technology at Sydney University. In his third year of study, Tristan entered a nationwide competition held by Official Playstation 2 Magazine to find a journalist for their magazine. He made it into the finals of that competition and, soon after, got offered freelance work. He then ended up as a staff writer for the Official Playstation 2 Magazine. Since then he has had a range of jobs, including content manager at Playstation.com, deputy editor of OPS2, editor of the Official Xbox 360 Magazine, and currently he works at IGN Australia as their video content manager. Tristan has worked in several video games news outlets, both online and print, gaining experience in both avenues of work. I personally am quite jealous that he has had so much involvement in an industry I am really passionate about.

Back in the day, when runescape was my whole existance, I had the childish idea that video game journalism was all games and no work. It wasn't until I got older that I discovered that, like every other job, you actually work at some point. Tristan assured me that the world of video game journalism is a lot like other fields of journalism; there’s a little bit of playing video games, and a whole lot of writing and making content. There are deadlines like with any other news outlet. Print journalism runs on a rigid monthly cycle while the world of online journalism runs on a slightly more flexible weekly cycle. So if you're hoping to land employment writing about video games for either a print magazine or an online website, be prepared to spend late nights working on a unique angle that makes your review of the latest game stand out from every other review on the internet. 

However, being a video game journalist obviously comes with a lot of perks. Tristan's career has taken him to places such as London, Tokyo and New York. He's been to E3 and TGS, industry events I wish I could go one day. More importantly Tristan has met and interviewed industry legends such as Ken Levine, Warren Spector and Hideo Kojima; the people behind some amazing video games. I want to become a journalist just so I can be involved in an industry that I love, just like Tristan does.

So how do you stand out if you want to become a video games journalist? First and foremost, you have to write well. Your intricate knowledge of the Mass Effect universe isn't going to help you if you don't know how to engage and communicate with readers. The advice given to me by Tristan was this; write as much as you possibly can to get yourself to a high standard. Also, you should always be prepared to work for free. Tristan knows a few people that started out freelancing for nothing, and have gone on to have comfortable careers getting paid. Finally, being proactive is your best way of getting yourself noticed, especially since you're mostly going to be competing for attention on the internet. Write pieces and send them off to editors, sign up for social media and start networking and take advantage of unpaid freelance work where you can get it. The final piece of advice; you're going to have to knock on as many doors as you can until you get your foot stuck in one. Until that time comes, just keep on knocking.


Wednesday, 2 May 2012

Geeky Times At Supanova


This is an article I wrote for a journalism assignment. I attended Supanova with media privileges and had a great weekend. I had to write the article in third person and I was limited to 300 words. 

501st Legion posing for photos at their booth
Thousands of excited fans attended Supanova at the Gold Coast from the 20th to the 22nd of April to get their yearly dose of popular culture. 

Fans of anime, science fiction, cosplay, comic books, video games and even wrestling were able to get together, have fun and express themselves. There were panels, competitions, activities and entertainment for everyone to get involved in.

The main attraction were the celebrities. Headliners included James and Oliver Phelps, Summer Glau, Wil Wheaton and Richard Horvitz. There were a large number of writers and artists scattered over the event too. Supanova allowed both the fans to meet industry legends but also discover some great up-and-comers.

Everyone strutted around buying comics, shirts and memorabilia to give back to their communities. There were only two ATM’s in the entire exhibition centre and they ran out of money in just a few hours.

People who bought a ticket just to get their hands on the latest merchandise would have missed out though. The main fun were the fans themselves. The highlights were walking around the exhibition and watching fans immerse themselves in their favorite things in the universe. The smile on attendee’s faces when they spotted someone dressed as a character or reference to their beloved film, show, game or comic was inspiring.

This was the Gold Coast's first time hosting the event and fans weren't disappointed. The venue easily capacitated every single guest, even those who wore ridiculously sized costumes.

Sunday, 1 April 2012

Photography Reflection

It's time for another one of these reflective posts. I actually have fun doing these because I can practise writing. You don't probably think it's that interesting, but I have to do it. The photography lecture was pretty straight forward; we learned about the history of photography, digital capture and upload, digital manipulation and some of the basic tips for capturing a good photo. This lecture actually made me think about how I am going to approach photography as a journalist.

In case you haven't noticed, I don't include photos of how journalism relates to me in my blog posts. I'm a hypocrite, because like everyone else, I expect all online news to include photos. I like articles to have at least one relevant photo to the written content. I believe that images give readers context for what they're reading. Most of the photos in the articles I read are screenshots from video games.

I don't include images in my posts mostly because I find it hard to find images that best suit this blog. At this stage, my approach to journalism is browsing reddit while in my underwear. However, that's not the only reason I don't take and upload photos.

Even though I can write a few decent paragraphs, I'm not used to photojournalism. I don't have the technology to take photos that are relevant to what I write about. I plan to invest in a smartphone with a better camera than my current one and a screen recording program for capturing online content.

If I'm going to become a journalist in any sense, I'm going to have to commit to photography to connect readers to my content. I think that if I produce my own images for articles, it would add more personality to what I write. Of course, for some writing projects I won't be able to produce photos. However, I will include relevant images when able. I'm going to write real articles soon instead of just reflecting on what I learn doing lectures.

I'm not going to be a world class photojournalist, nor do I want to become one. For this blog, I will probably be taking screenshots or linking movie trailers. However, I should be able to snap a few photos with my iPhone when the time arises.